Events
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Morocco Gaming Expo | Africa | May 24th |
MomoCon 2024 | North America | May 24th |
Unreal Fest Gold Coast 2024 | Australasia | May 29th |
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Featured Comments & Opinions
There’s no room for a successful subscription service in games
Despite offering a great deal, it makes little sense for platform holders and developers and doesn't fit with player habits at scale
Powerful PR: How great comms can boost your game's success
ZiMAD’s Anastasia Zaiceva explores the importance of communications in the gaming industry and how success can depend on the quality of your comms
Mobile Mavens: Can Xbox's mobile games store succeed?
We ask industry experts for their thoughts on Microsoft's upcoming marketplace that aims to compete with Apple and Google
Latest Comments & Opinions
Hong Kong is a whale market for mobile gaming
A rising market in Asia
If Pokemon GO can't save the Apple Watch, nothing will
Will it be a new lease of life for wearables?
Apple's decision to remove the headphone jack for iPhone 7 is a big confusing gamble
Does Apple know what you want before you do?
7 in-game marketing mistakes that cost you money
Don't forget your profit margin
Mobile developers react to iOS 10's Limit Ad Tracking changes
Can the UA market cope?
"My goal as the CEO is to be the dumbest guy in the company"
TreasureHunt CEO Kyle Smith talks hiring the perfect team and drawing inspiration from Pixar
A rich game for a casual market: The making of Mobius Final Fantasy
Producer Yoshinori Kitase talks us through the game's development
Why Richard Hazenberg left Lunagames after 12 years to pursue real-time game Destruction Derby Multiplayer
Swapping casual for synchronous PvP action
How Portable Marketing Co. can help market your mobile game in Asia
A look at the company's wide range of services
1010! and Six! developer Gram Games on its game-specific UA approaches
UA Manager Kerem Alemdar explains all
Let’s go whaling: A guide to monetisation through in-app purchases
Torulf Jernström reveals what you need to know about good IAPs
If retention is the most important metric in mobile games, why are we turned away when we lose connection?
An easy way to kill momentum
Why you need to ask the right questions for an effective analytics approach to your game
Looking at the why, not just the when
UA expert Eric Seufert on his new challenge at marketing agency Heracles
Weighing up in-house UA vs. life at Heracles
Mana Cube on its "Player Happiness Agents" and going the extra mile with customer service
CEO Nicolas Godement-Berline on the soapbox