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- All [42]
- Infographic [1]
- Video [1]
- Hot Five [1]
- Mobile Mavens [2]
- Special Report [3]
- Feature [3]
- Job News [3]
- Comment & Opinion [6]
- The Charticle [10]
- Interview [12]
Interview
Oct 3rd, 2023
MoreFun's Hanjin Zhang on the success and future of Arena Breakout
MoreFun Studios’ fast-paced team FPS recently surpassed 80 million registered users
Interview
Aug 8th, 2023
Global Champions founder and CEO Gokhan Celiker on achieving a milestone four million downloads
We spoke to Celiker about the company’s success and their work with Supersonic on Plane Evolution
Comment & Opinion
Jan 18th, 2021
Star Wars: Galaxy of Heroes made up 98% of all revenue from the last five Star Wars mobile games
Comment & Opinion
Jan 6th, 2021
Minecraft Earth failed to cross $500k in lifetime revenue - are location-based games off the map?
While Pokemon GO has adapted and thrived, others have come up short
as
Comment & Opinion
Jul 6th, 2020
Four years on and Pokémon GO is still flying high
Niantic's AR title nearly replicates its first-year earnings
Interview
Jun 4th, 2020
Making Of: How Scrabble GO achieved "the best launch ever for a mobile word game"
"Over 2.5 million people are playing daily for an average of 100 minutes each day"
Comment & Opinion
Mar 24th, 2020
The rise of ultracasual: a temporary trend or the future of hypercasual?
Homa Games takes a look at the even more casual take on the hypercasual genre
Comment & Opinion
Dec 18th, 2018
How to predict mobile game launch week installs
A deep dive into calculating key factors that affect downloads on release
Interview
Jul 5th, 2018
After 370 million downloads casual dev Ilyon looks to drive more revenue from its broad portfolio
CMO Ilya Molodetsky discusses how the studio has grown over the last two years
Comment & Opinion
Dec 8th, 2017