Monetisation Month 2020
Article Types
- All [17]
- The IAP Inspector [2]
- Interview [2]
- News [6]
- Comment & Opinion [7]
as
Comment & Opinion
Aug 27th, 2020

How to improve your mobile game monetization strategy with AI
Yodo1 explains the benefits of using AI in your monetisation

How does Pokemon Café Mix monetise?
The In-App Purchase Inspector actually makes a purchase for once

Interview: AdInMo CEO Kristan Rivers discusses how dynamic in-game advertising can improve revenue and retention

How does Battle Legion monetise?
Does Traplight's new strategy title fight fair or are its tactics medieval?

Living Price and Promotion: Designing your live ops around what players actually value
Fundamentally Games' Oscar Clark looks at integrating pricing and promotions into a living game
1
Interview
Jul 23rd, 2020

Interview: How AudioMob is shaking up the rewarded ads space with its audio offerings
Christian Facey and Wilfrid Obeng discuss the company's approach to ads and its open beta

Admix cuts payment terms down to 14 days with new Turbo payments
Those on 90-day terms to receive a better revenue share at the cost of having to wait longer

Impacts of iOS 14 IDFA changes on app monetization
TapResearch dude Brian Larson digs into the changes that are coming

Rewarded Audio: More monetising opportunities than Rewarded Video - with none of the interruptions

Lessons from lockdown: Why gaming is the new frontier in advertising and how to leverage it

AudioMob teams up with Targetspot for in-game audio ads
"Rewarded audio advertising is an $18 billion opportunity in the US alone"