Monetisation Month 2020
Article Types
- All [17]
- The IAP Inspector [2]
- Interview [2]
- News [6]
- Comment & Opinion [7]
as
Comment & Opinion
Aug 27th, 2020
How to improve your mobile game monetization strategy with AI
Yodo1 explains the benefits of using AI in your monetisation
The IAP Inspector
Jul 30th, 2020
How does Pokemon Café Mix monetise?
The In-App Purchase Inspector actually makes a purchase for once
Interview
Jul 30th, 2020
Interview: AdInMo CEO Kristan Rivers discusses how dynamic in-game advertising can improve revenue and retention
The IAP Inspector
Jul 27th, 2020
How does Battle Legion monetise?
Does Traplight's new strategy title fight fair or are its tactics medieval?
Comment & Opinion
Jul 27th, 2020
Living Price and Promotion: Designing your live ops around what players actually value
Fundamentally Games' Oscar Clark looks at integrating pricing and promotions into a living game
Interview
Jul 23rd, 2020
Interview: How AudioMob is shaking up the rewarded ads space with its audio offerings
Christian Facey and Wilfrid Obeng discuss the company's approach to ads and its open beta
News
Jul 23rd, 2020
Admix cuts payment terms down to 14 days with new Turbo payments
Those on 90-day terms to receive a better revenue share at the cost of having to wait longer
Comment & Opinion
Jul 22nd, 2020
Impacts of iOS 14 IDFA changes on app monetization
TapResearch dude Brian Larson digs into the changes that are coming
Comment & Opinion
Jul 16th, 2020
Rewarded Audio: More monetising opportunities than Rewarded Video - with none of the interruptions
Comment & Opinion
Jul 13th, 2020
Lessons from lockdown: Why gaming is the new frontier in advertising and how to leverage it
News
Jul 10th, 2020
AudioMob teams up with Targetspot for in-game audio ads
"Rewarded audio advertising is an $18 billion opportunity in the US alone"