Culture

Supercell: "Small teams are a part of Supercell’s identity. What became clear is that not all team situations are the same"

“We view our development process more like a marathon than a sprint, so it makes no sense to have a crunch culture”

Nonstop Knight developer Kopla Games on the importance of a strong mission statement when building a studio
Kopla CEO Mika Kuusisto on the goal that still powers the studio

How King's company culture and exclusive team events encourage creative game design

Settling in and exploring new avenues: Gram Games on moving from a small studio to a mid-size company
Culture Developer Erin O'Brien talks IAP and settling down after a year of expansion
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Interview
Mar 16th, 2017

Ex-Final Fantasy artists Akihiko Yoshida and Hideo Minaba on the creative process and designing for mobile
A deep discussion on how the renowned artists go about their business
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