Report
Article Types
- All [274]
- Hot Five [1]
- Interview [1]
- Week that was [1]
- Comment & Opinion [2]
- Special Report [14]
- Data & Research [40]
- News [215]
News
Oct 14th, 2022
Dentsu examines the place of brands in the gaming economy
A new report examines how brands can most effectively market their products in-game
News
Oct 13th, 2022
GameRefinery’s September 2022 report highlights the power of a strong update
Exploring successes of Candy Crush, State of Survival, League of Legends: Wild Rift and more
Data & Research
Oct 3rd, 2022
Latest Adjust report highlights January as strongest month for installs and sessions
News
Oct 3rd, 2022
CPI for casual games has fallen, while ROAS has increased
Mobile gaming is now three times the size of its closest competitor
as
Special Report
Sep 30th, 2022
Domination and subgenre - finding your niche in the global mobile market
News
Sep 29th, 2022
Tenjin has released its hypercasual games benchmark report
The report covers Q3 of 2022 and shows Android is at an all time high for share of ad spend
as
News
Sep 22nd, 2022
Niko Partners: Games with metaverse elements will be most profitable short term
as
News
Sep 22nd, 2022
Israeli gaming market worth $9 billion
74 percent of the country’s mobile gaming workers specialise in social and casual games
as
News
Sep 21st, 2022
50 percent of genZ gamers in India actively participate in real money gaming
A report by Newzoo and MAAS delves into the Indian mobile gaming industry
Data & Research
Aug 24th, 2022
Newzoo report covering Spanish gaming market shows 83% of the nation are gamers
as
News
Aug 24th, 2022
Netmarble reveals financial earnings for second quarter of 2022
South Korean mobile giants earned $535.95 million in revenue, but saw its EBITDA decrease by 48%