Report
Article Types
- All [273]
- Hot Five [1]
- Interview [1]
- Week that was [1]
- Comment & Opinion [2]
- Special Report [14]
- Data & Research [39]
- News [215]
News
Jun 10th, 2022
GameRefinery: creative battle pass implementation found in 60% of the top grossing mobile games
Gacha and battle pass elements are integrating into many genres
News
Jun 8th, 2022
Apex Legends Mobile and Ni No Kuni boost US mobile performance in May, GameRefinery finds
News
May 26th, 2022
Mobile gaming to exceed 60% of entire games market in 2022
More than $1.6 billion spent weekly on mobile games in Q1 2022 alone
News
May 19th, 2022
Pangle and Newzoo’s hypercasual report explores the eastern and western market divide
Audience variation between US, UK, Japan and South Korea highlighted
News
May 12th, 2022
Roblox sees 54.1 million DAUs, despite sharp declines in engagement
Per daily average user, average bookings were at $11.67 in Q1
News
May 12th, 2022
Mobile game revenue decreased for first time ever in Q1 2022
Sensor Tower's State of Mobile Gaming 2022 report shows revenue and install variation by country
News
May 6th, 2022
Newzoo: a "breakthrough" in mobile game reach as revenue to surpass $100 billion in 2022
Latin America and Southeast Asia could be biggest contributors to mobile growth
News
Apr 29th, 2022
Rovio sees 26% revenue growth against mobile F2P decline
Revenue increased to €85 million in Q1 2022, a year-on-year increase from €67.1 million