Pocket Gamer Connects Digital #2 (Online)
|Date & Times:||
Monday, June 8th - 12th 2020
6am to 8pm
|Expected Size:||1,000 - 3,000|
|Ticket Cost:||100 USD|
|Target Audience:||Developers, Indie Developers, Creatives, Recruitment, C-Level, Marketing, Students, Investors, Publishers, Tool Providers, Technical teams, Ad Companies, Media, YouTubers / Streamers, Publisher|
|Event Type:||Online Event|
|Featured Platforms:||iOS, Android, Windows, Console, Handheld Console, Virtual Reality, Augmented Reality, Augmented|
Following a fantastic first event in April, PG Connects and its Big Screen Gaming partner conferences are returning once more in digital form.
Whilst we all hope that IRL games industry networking events will be able to return in some form soon (and as it stands we believe that PGC Helsinki, PGC Jordan and PGC Seattle will go ahead in Q4), the need to connect and do business remains as strong as ever, despite many of us being isolated at home.
In our continuing mission to serve the games industry, we have established a steady stream of both free and premium digital events that will sit alongside our media to provide regular touch points. April saw us run our first ever PG Connects Digital and we were so overwhelmed by the industry support and engagement (c.1,000 delegates from 60 countries coming on board) that we immediately greenlit PG Connects Digital #2. Again it could be just the second in a short-run series or become a regular thing, it all depends on the global business situation and the feedback from our delegates - regardless we will continue our ongoing mission to connect, support and celebrate this incredible industry.
And in that mission we can assure you that we will continue to work incredibly hard to distil as much of the content and spirit as we can from the traditional PG Connects events you have come to know and love over the last seven years and hone the format so it can be as genuinely useful as possible. That means expert talks and panels, a brand new and massively improved digital meeting system (with built-in audio/video conferencing), digital versions of Big Indie Pitches and fringe events like Publisher SpeedMatch, and maybe more surprises too. All carried out to fit around your schedule and from the comfort of your office computer, wherever you are in the world.
As one of an expected 1,000+ delegates, you will have access to an innovative online platform for five days in June.
For the first three days, you'll be able to select from a programme of great live video content full of insight and practical advice across themed conference tracks. You can watch the tracks live or catch up on the recorded videos within your own time, and if you're online while the speakers are performing you'll be able to interact live with them and the other viewers with questions and comments.
We'll unveil the speakers and schedule progressively on the official site and through our media channels.
You can expect the usual inspiring talks from over 150 speakers who will educate and inspire through an agenda of themed tracks set to cover monetisation and growth, global game trends and company culture, development tools and stories and strategies to thrive in the modern gaming market be it mobile, PC, console or XR.
24-Hour Networking For All
Aside from the talks, you'll have until the end of the week to connect with other attendees, to meet, discuss, do deals and make plans using the all-new online meeting system. The system will go live a week or so ahead of the event and should remember all your info if you previously signed up. There is more information here.
Plus we'll also be running online variants of our celebrated Big Indie Pitch, Investor Connector, and Publisher SpeedMatch activities, that will bring together specific groups with specific needs. Please register your interest at the links below and we will send you details...
We also have CAREERS WEEK and the IGDA MENTOR CAFÉ..
The event is called Connects because that’s what we help you do; connect with the whole gaming industry, from students and indie studios to the media, international investors and publishers. No other event puts you in touch with the entire mobile gaming industry like our Connects conferences, and this remains true of Digital.
MOST of the benefits of an IRL conference!
We're not going to pretend this will have ALL the benefits of a regular conference. There are no free drinks for a start (although you could crack open a bottle at home), no booths to wander or cool freebies to pocket, you obviously don't get the thrill of visiting a foreign city (although we guess you could go on holiday and connect from there if you desired) and generally there’ll be less of those incidental catch-ups and spontaneous meetings that often make the whole thing worthwhile.
We're also not going to pretend we'll get everything faultlessly perfect, there's a lot of tech platforms involved and we're evolving our approach all the time, so even though this is version 2, we're going to take our inspiration from google and leave the 'beta' tag on for a little while!
But we know that you understand all that, you're in the games business, right? Everything is a work in progress, even after it's released! We also feel sure that you'll lend us your patience, trust and support to try and pull off something that can genuinely help us all stay connected, doing business and having fun through these challenging times.
Find out more information on Pocket Gamer Connects Digital #2 (Online)
Meet us at Pocket Gamer Connects Digital #2 (Online)
Contact one of the Pocket Gamer team below to arrange a meeting
Catch up on some of the best talks and sessions from Pocket Gamer Connects Digital #2
The Big Indie Interviews: Subpixel tell us all about how they mixed hypercasual and retro to create Ready Set Goat
We discuss what it takes to blend old and new into one award-winning product
The Big Indie Interviews: How old meets new with Big Indie Pitch runner-up Waken Games
We take a deeper look at not only Waken Games as a studio, but also Super Nova Boy which took 2nd place at The Big Indie Pitch at Pocket Gamer Connects Digital #2
Inspiring the next generation of talent: Q&A with games industry experts
How can you make the most of a career in the games industry? Four industry insiders answer your questions
The Big Indie Interviews: Xigma Games discuss crafting their way to the crown with The Bonfire 2: Uncharted Shores
One of India's premier indie developers tells us what it takes to win the Big Indie Pitch not once but twice.
Xbox Game Studios' director of live operations Crystin Cox on the major trends to come in the next 12 months
"I think we will see community and social features take on a much greater importance in game design, especially for mobile games"
The Bonfire 2: Uncharted Shores build its way to The Big Indie Pitch crown
We reveal the top three from our recent Big Indie Pitch at Pocket Gamer Connects Digital #2
Pocket Gamer Connects Digital #2 smashes its debut records with over 1,400 attendees from 68 countries
Representatives from almost 680 companies witnessed over 200 expert speakers and organised 3,000 virtual meetings throughout the week!
PGC Digital: A Thinking Ape's Tayber Voyer on implementing psychological safety into your live ops production
PGC Digital: MyTona's Cooking Diary serves up more than 10 million downloads
PGC Digital: Cooperative Innovations on launching Spaceteam VR
"A lot of people mentioned that they enjoyed the social VR angle"
Join us on June 12th for FOUR free RoundTable sessions at PGC Digital #2
Completely free to all, even those without a PGC Digital ticket
PGC Digital: Sega Europe's Bobby Wertheim wants to know if you are Sega's next big hit
PGC Digital: King's Zoe Williams discusses the differences between live ops
PGC Digital: Lessons to learn for working with independent developers
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Their technology makes the experience naturally available and usable everywhere.Agora.io helps games increase player engagement and retention with a developer platform for multiplayer audio, video, and messaging features at planetary scale.
With a dedicated network and device-optimized SDKs, Agora is the only real-time engagement platform designed to cross borders and reach gamers on low-bandwidth networks and on lower-powered devices.
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Unity empowers anyone, regardless of skill level and industry, to create 3D visual content using world-class technology, operate using resources that maximize ease-of-use, and monetize, so that they can find success with their creations.
The company’s 1,000 person development team keeps Unity at the forefront of development by working alongside partners such as Google, Facebook, Oculus, Autodesk, and Microsoft to ensure optimized support for the latest releases and platforms. Made with Unity experiences reach nearly 3 billion devices worldwide and have been installed more than 29 billion times in the last 12 months.
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AppLovin is headquartered in Palo Alto, California with several offices globally. Learn more at applovin.com.
GameAnalytics is a popular analytics tool for games used by indies, studios and publishers around the world to refine gameplay, improve retention and increase revenue.
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Creadits is an advertising subscription-based service that offers quality creative solutions for marketing objectives.
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AppsFlyer, the global attribution leader, empowers marketers to grow their business and innovate with a suite of comprehensive measurement and analytics solutions.
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Headquartered in Los Angeles, with offices worldwide, Xsolla operates as a merchant and seller of record for major gaming entities like Valve, Twitch, Ubisoft, Epic Games, and PUBG Corporation.
For more information, visit www.xsolla.com.
Big Indie Pitch Sponsors
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Kwalee publish and develop hyper-casual mobile games and are currently ranked as the #4 casual game publisher on the US App Store, thanks to hit titles that include Draw It, Shootout 3D, Off the Rails, Rocket Sky and Go Fish!
Founded by gaming industry icon David Darling, who is joined by a team of mobile gaming experts, Kwalee are currently on the lookout for great games from developers with an understanding of the fast-paced and rewarding world of hyper-casual gaming.
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Remerge is in compliance with strict German privacy regulations, GDPR, and CCPA. To book a meeting, contact our team at email@example.com.
Trusted by brands: Remerge works with the world's top-grossing app developers from all major verticals such as Farfetch, Spotify, AirBnb, Electronic Arts, and Delivery Hero.
MY.GAMES is an international gaming brand (part of Mail.ru Group) and a leading Eastern European online entertainment company.
MY.GAMES is comprised of 12 regional offices in Russia, Europe and the US, over 1,800 staff, and 13 development studios. MY.GAMES creates titles for the PC, consoles, and mobile devices. The company operates over 60 projects, with more than 150 titles in its portfolio including War Robots, Hustle Castle, Left to Survive, Skyforge, Legend: Legacy of the Dragons, and Allods Online. MY.GAMES portfolio includes renowned titles like Warface, ArcheAge, Perfect World, Revelation Online, Conqueror's Blade, Lost Ark, and more. Over 605 million players have registered within MY.GAMES titles.
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MRGV holds educational game development meet-ups for its partners on a regular basis.
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Multiscription is a subscription service for mobile games that enriches game experiences, by providing players with membership benefits in their favourite games.
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CrazyLabs offers publishing opportunities that cater to different demands. We reward game developers & game development studios starting from the prototype phase and all the way to releasing worldwide hit mobile games. The company’s headquarters are in Israel, with global offices in China, Macedonia, Bulgaria, Germany and Ukraine."
We are Yoke and through our vast ecosystem of Influencers we help Apps and Brands to win on TikTok through creative, data driven, Performance Influencer marketing.
We have a network of over 2000 Influencers across TikTok, Instagram and Snapchat working with some of the biggest Influencers across all platforms.
ViRSE is a collaborative virtual reality ecosystem powered by the blockchain.
ViRSE has created the Virtual Reality Token (“ViR”), a new cryptocurrency (ERC - 20), and a non fungible tokens (NFT) platform that gives gamers, content creators, brands, and social media celebs the required crypto backed value and tools for implementing and managing virtual goods and allowing for a simulated second life in the virtual universe with real connections to the physical world.
The ViRSE allows the circulation of these tokens as the internal currency inside the virtual worlds.
ViRSE will develop a connected ecosystem that supports wallets, virtual item management, digital and physical asset management, powerful hardware, and an easy to use payment gateway platform.
Ubisoft RedLynx is a multiplatform game development studio in Helsinki.
Along with the popular Trials series and the action-packed South Park: Phone Destroyer, they have developed more than 100 games on both mobile and console. They’re part of Ubisoft, a leading creator of interactive entertainment and services.
Globally, that means over 17,000 enthusiastic experts tackling game-changing challenges in entertainment and beyond.
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