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About
About
Matthew Forde is the deputy editor at PocketGamer.biz and also a member of the Pocket Gamer Podcast. You can find him on Twitter @MattForde64 talking about stats, data and everything pop culture related - particularly superheroes.
Articles by Matthew Forde
All articles written by Matthew Forde
News
Sep 25th, 2019
Ubisoft's Renaud Forestié on why the small UX things build big
‘Shake it ‘till you make it session kicks off day two of Unite Copenhagen
News
Sep 25th, 2019
GameTune research shows that the length of game tutorial helped Futureplay find the best performance
News
Sep 24th, 2019
Paid traffic is just as valuable as organic, says Unity senior marketing manager
Tracy Joseph made the statement during her talk on Busting Mobile User Acquisition Myths
News
Sep 24th, 2019
Player segmentation the best way to get “most bang for your buck” when monetising
Interview
Sep 20th, 2019
The Chinese Room's Dan Pinchbeck on why the timing was right to move to mobile
Interview
Sep 20th, 2019
Live ops and scaling are key to Stillfront’s growth, says CEO Jörgen Larsson
"We believe the winners are the ones that have the best content"
News
Sep 19th, 2019
NBCUniversal shutting down game publishing division to focus on licensing
VP of games and digital platforms Chris Heatherly set to step down
as
News
Sep 17th, 2019
Super Smash Bros. Ultimate mashes the competition at Japan Game Awards 2019
All-star fighting title took top honour among several other awards on the night
Interview
Sep 16th, 2019
How Wargaming is tweaking its strategy in the search for new hits, while remaining totally tanked up
We catch up with Andrew Muesse about the studio’s new business units
Ubisoft's Renaud Forestié on why the small UX things build big
‘Shake it ‘till you make it session kicks off day two of Unite Copenhagen
GameTune research shows that the length of game tutorial helped Futureplay find the best performance
Paid traffic is just as valuable as organic, says Unity senior marketing manager
Tracy Joseph made the statement during her talk on Busting Mobile User Acquisition Myths
Player segmentation the best way to get “most bang for your buck” when monetising
The Chinese Room's Dan Pinchbeck on why the timing was right to move to mobile
Live ops and scaling are key to Stillfront’s growth, says CEO Jörgen Larsson
"We believe the winners are the ones that have the best content"
NBCUniversal shutting down game publishing division to focus on licensing
VP of games and digital platforms Chris Heatherly set to step down
Super Smash Bros. Ultimate mashes the competition at Japan Game Awards 2019
All-star fighting title took top honour among several other awards on the night
How Wargaming is tweaking its strategy in the search for new hits, while remaining totally tanked up
We catch up with Andrew Muesse about the studio’s new business units
Top Stories
News
4 hours, 17 minutes ago
Q4 2024 was EA’s strongest for mobile, but it still only earned them $307 million
News
6 hours, 47 minutes ago
Krafton teases AI-developed games as "limited" voice actors, writers, and level designers get the boot
News
8 hours, 17 minutes ago
PUBG maker Krafton generated 60% of record-breaking $487.7m Q1 earnings from mobile
Feature
May 7th, 2024
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
Feature
May 7th, 2024
Hot Five: Supercell’s Squad Busters supremacy, Brawl Stars bounces back, and a games industry journey at King
Feature
May 7th, 2024
April 2024 mobile game charts: Call of Duty: Warzone Mobile loses launch momentum and Brawl Stars’ astronomical rise
Events
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Develop: Brighton 2024 | Europe | Jul 9th |
Devcom 2024 | Europe | Aug 18th |
Gamescom Cologne 2024 | Europe | Aug 21st |