Live and Kicking
Article Types
- All [80]
- Comment & Opinion [1]
- Profile [1]
- Feature [1]
- Interview [77]
as
Interview
Dec 15th, 2021
How localised experiences keeps Free Fire alive four years on
Garena producer Harold Teo talks a mobile-first approach and understanding the player's needs
Interview
Nov 18th, 2021
Why Boom Beach is still booming 8 years on
Supercell game lead Laura Gilliland talks suiting the players' needs
Interview
Nov 10th, 2021
Why user generated content is key in Trivia Crack
Etermax chief product officer Mariano Fraguila talks content delivery and experimentation
Interview
Jun 15th, 2021
Why Ludia believes there's still an audience for Jurassic World Alive and location-based games
Interview
Jun 9th, 2021
Supercell's secret for growing Brawl Stars to a $1 billion success
"We hit our all-time daily active user record just a few months ago!"
Interview
Apr 29th, 2021
How Creative Mobile came close to shutting down Nitro Nation and starting again from scratch
Interview
Mar 4th, 2021
The five-year journey of Hill Climb 2 and how Fingersoft is already prepping for a third
Interview
Feb 4th, 2021
How Supercell continues to grow multi-billion dollar hit Clash Royale five-years on
"There’s a reason that battle passes are so popular in the industry nowadays"