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Comment & Opinion
Jan 30th, 2018
What makes Traplight a great place to work?
Community and marketing manager Veera Rouvinen on life at the Finnish developer
as
Comment & Opinion
Jan 16th, 2018
Next generation playable ads
ZPLAY on why playable ads will become more widespread in 2018
The IAP Inspector
Jan 8th, 2018
In-App Purchase Inspector Extra: How does South Park: Phone Destroyer monetise?
Comment & Opinion
Jan 4th, 2018
Deep analysis of the best times of the year to launch your mobile game
We break down average downloads for games and their subcategories
Comment & Opinion
Jan 3rd, 2018
How StormX is using Bitcoin to power user acquisition
A look at the Storm Play app offering a new way to find users
Comment & Opinion
Dec 19th, 2017
The big 3 mobile game trends you need to know to boost rank and revenues
GameRefinery delves into the data on the most popular gameplay features right now
Profile
Dec 18th, 2017
From missile defence to user acquisition: yellowHEAD’s Roy Leiser on advanced predictive technology
Comment & Opinion
Dec 8th, 2017
Breaking down the download numbers required to get your game in the App Store’s top rankings
Comment & Opinion
Oct 31st, 2017
How we enjoy using plenty of mobile SDKs and still keep our app under control
as
Comment & Opinion
Sep 27th, 2017
Top 5 features games developers should consider to crack the Chinese mobile market
GameRefinery’s tool identifies the most popular gameplay mechanics