Full Indie UK
Article Types
- All [12]
- Interview [1]
- Comment & Opinion [11]

How Grey Alien rose to the challenge of marketing a casual solitaire game

How to create crazy-fun gameplay without confusing your players
Alistair Aitcheson on tweaking the UX for Tap Happy Sabotage

Learning to say yes: Why being an indie means putting yourself out of your comfort zone

10 key steps to project management success
”I love deadlines. I like the whooshing sound they make as they fly by”

How I went indie, coded Fairway Solitaire, moved continents and took 9 years to make any money

Resurrecting and then killing your darling again: Post-mortem of a twice cancelled game
1