Full Indie UK
Article Types
- All [12]
- Interview [1]
- Comment & Opinion [11]
Comment & Opinion
Feb 13th, 2015
How Grey Alien rose to the challenge of marketing a casual solitaire game
Comment & Opinion
Dec 5th, 2014
How to create crazy-fun gameplay without confusing your players
Alistair Aitcheson on tweaking the UX for Tap Happy Sabotage
Comment & Opinion
Nov 7th, 2014
Learning to say yes: Why being an indie means putting yourself out of your comfort zone
Comment & Opinion
Oct 10th, 2014
10 key steps to project management success
”I love deadlines. I like the whooshing sound they make as they fly by”
Comment & Opinion
Sep 26th, 2014
How I went indie, coded Fairway Solitaire, moved continents and took 9 years to make any money
Comment & Opinion
Sep 12th, 2014
Resurrecting and then killing your darling again: Post-mortem of a twice cancelled game
1