Psychology
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- Feature [1]
- Mobile Mavens [1]
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- Comment & Opinion [4]
- News [5]

PGC Helsinki Digital: How Fall Guys' success was built off the feeling of schadenfreude
Mediatonic senior game designer Arran Topalian on the psychology of players

How the rise of UX has brought cognitive science to mainstream game development

What advertisers can learn from Magmic’s neuroscience study into player habits
Magmic Director of Marketing Jonathan Simon on the psychology behind in-game ads

Mobile Games University - Monetisation Design: The psychology behind game monetisation
2
Comment & Opinion
Nov 22nd, 2016

The seven rules of monetisation design
Oscar Clark espouses his expertise on the psychology of game monetisation

Futureplay, Next Games, and Madfinger on how to make the most of rewarded video ads in your game
as
News
Jul 14th, 2015

Western devs need to think more about chance and less about skill says Marvelous' Harry Holmwood

How to create crazy-fun gameplay without confusing your players
Alistair Aitcheson on tweaking the UX for Tap Happy Sabotage

Carrots and sticks: How F2P designers should balance wither and daily rewards
1
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Good to write down a bit in detail. This is looks like a placeholder text rather than an article
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Thank you, added
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