Events
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Develop: Brighton 2024 | Europe | Jul 9th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |
Pocket Gamer Connects Helsinki 2024 | Nordic | Oct 1st |
Featured Comments & Opinions
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Mobile Mavens: What's the state of play for the MENA region?
Our Mavens share their thoughts on MENA market opportunities and offer advice for those doing business in the region
Latest Comments & Opinions
Saudi Arabia, UAE and Iraq are key markets says MENA specialist Babil
The rise of the Arabic region as a gaming hotspot
Defining mobile analytics 2.0
Adjust's Paul Müller on what comes next
80% of Chinese devs will close in 12 months that's why we're 100% international, say Sphinx
Structural pressures in the world's fastest-growing market
Madfinger's Marek Rabas on why F2P games need to focus on emotions not challenges
A freemium defence
Money doesn't matter: Embrace your mistakes and chase your passion, says Rovio's Niklas Hed
A phoenix rises
Question time: How two men and a robot are transforming the trivia genre
Questioning the QuizTix question masters
Evolution of the mobile publisher: The Chillingo interview, part 2
What's that? Chillingo is evolving?
Evolution of the mobile publisher: The Chillingo interview, part 1
Ed Rumley talks the rise of F2P, and taking on rival publishers
China 2014: 8 trends that are shaping the world's most dynamic mobile game market
From the eye of the storm
Diversity isn't a dirty word: Why there has to be a silver lining to the GaymerX turmoil
Finding the pride
You don't need success to be successful: Kiwanuka co-creator Andrew Lim on dealing with the downs of development
Living with the game development lottery
What's the story? How to adapt your game to suit your players' taste
Luke Dicken on appling the personal touch
Taking the plunge: From work-for-hire to making your own games
Ella Romanos on building up from a solid foundation
Why the success of the Finnish game industry is like the Tour de France peloton
Suvi Latva reveals Finland's secret sauce
8 pieces of advice advertising genius David Ogilvy would give F2P marketeers
From UA and testing to honesty and brand