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Radical Forge creative director on the three-year road to the launch of Bright Paw
"We knew from the start that it was not going to work unless we committed to premium."

Opinion: One year on, Apple Arcade is still great but it's lost momentum
Set to celebrate one-year anniversary on September 19th, 2020

Indie Spotlight: Matt Purchase on developing Interloper only one day a week
"I've always wanted to make games, but I guess you could say I got started via the scenic route"

Sports and Financial founder Alex Deacon on commiting to premium with Boxing Manager
"I feel like there is a real problem with the inflexibility of pricing options within the App Store"

One year on: A deep dive into Cultist Simulator's sales since launch
Playdigious communication manager Mathilda Gabrilot takes a close look

What monetisation models work best for indie developers in the current mobile games market?
The Indie Mavens share their thoughts on the different monetisation models on offer to small studios

GameClub's new COO on the death of premium games and why subscriptions are the future

Minecraft was the only top 250 grossing premium mobile game in 2018, showing it’s still going strong 10 years later
A look at the history and continued success of the blockbuster game

"Freemium fatigue is a real thing": GameClub on turning back the clock on premium and the importance of game preservation

GameClub raises $2.5 million to bring old premium games into the modern marketplace
Mobile startup is already working on making over 50 games compatible with current and future devices

Will Apple successfully capture the midcore gamer market with Apple Arcade?
AdColony APAC MD Vikas Gulati expresses his doubts about Apple's subscription service for games

Apple investing $500 million in Apple Arcade games
Tech giant pulls out the cheque book for its new subscription service