Indie Spotlight

How Apple Arcade's Secret Oops started life as a PlayLink game for PlayStation
as
Interview
Jan 20th, 2021

How Stacky Dash utilised TikTok to achieve 100,000 downloads a day
"The biggest challenge is acknowledging that success is the exception and failure is the norm"

How Top Gear's "car football" inspired Lavaskull to create Soccer Rally: Arena
"There is still opportunity, but it’s rare that an indie can go without a publisher"

How John Evelyn ended up making a hand-drawn, first-person adventure for Apple Arcade
"I’ve been working more hours than I would ever encourage other people too."

HoloVista developer Aconite on why "no game is worth anyone's mental or physical health"
We speak to lead producer Meredith Hall as well as co-directors Star St. Germain and Nadya Lev

Kosmoon Studio solo developer Benhaddou Malik on the importance of respecting the players

Lozange Labs's Matt and Ava Loz on how the App Store editor can make or break a game
"The main challenge in the mobile games market is managing to get any sort of visibility"

Why indie developer Matthew English is looking to reinvent chess for a new audience
"If we had an unlimited budget we’d continue making Tschess the best game it could possibly be."

Why Temple Gates is digitising board games for a new generation on mobile
"Digital board games were not our first bet but they’re the bet that has paid off so far"

Indie Spotlight: How developer 8SEC is coping in France under Covid-19
"Sometimes it's hard to let go of a concept or feature we are invested in but the numbers don't lie"
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