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Virtuos Labs’ new Warsaw studio aims to create "best-in-class" graphics
Peter Sikachev takes on the role of new studio’s rendering lead

Maximilian Studios on the success of Frontlines: “You don't need a $3,000 rig or a $500 console, you can boot it up on your mobile device.”
Part one of our exploration of studios building for Roblox and their route to success

Imagination Technologies reveals IMG DXT: an immersion-boosting GPU for mobile games

How HMS Core empowers game developers to deliver better, more high-quality experiences

How to make the right art for your hypercasual game
Rollic creative director Inci Alper gives a crash course in hypercasual art

Kwalee on what exactly makes a hypercasual game
Head of publishing Simon Prytherch on building a game for the fastest-growing genre

Apple agrees new multi-year deal with Imagination Technologies to utilise IP
The new multi-use license agreement replaces the former, which was announced in February 2014

Epic Games acquires Megascans outfit Quixel
Company claims to have the “world's largest photogrammetry asset library."

"We have a plan, and we're sticking to the plan": Nordeus on the continuing development of Spellsouls
The Spellsouls team discuss how development is progressing six months after soft-launching

Imagination Technologies puts itself up for sale after Apple begins designing its own graphics chips
