Indie Spotlight
Interview
Jun 2nd, 2021
From filing for bankruptcy to Hitchhiker - A Mystery Game to the future of Mad About Pandas
Interview
Apr 22nd, 2021
Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
Interview
Apr 14th, 2021
How Studio Fizbin's Say No! More digs into our 'absurd, rotting relationship with work'
Interview
Mar 24th, 2021
"Success is in the harmony of making something valuable and being happy with the process"
Studio FiftyTwo co-founders discuss partnering with Apple Arcade
Interview
Mar 17th, 2021
Three Legged Egg founder Zoltan Lading on why Hungary is just as difficult as anywhere else for recruiting talent
Interview
Feb 3rd, 2021
How Apple Arcade's Secret Oops started life as a PlayLink game for PlayStation
as
Interview
Jan 20th, 2021
How Stacky Dash utilised TikTok to achieve 100,000 downloads a day
"The biggest challenge is acknowledging that success is the exception and failure is the norm"
Interview
Dec 24th, 2020
How Top Gear's "car football" inspired Lavaskull to create Soccer Rally: Arena
"There is still opportunity, but it’s rare that an indie can go without a publisher"
Interview
Nov 25th, 2020
How John Evelyn ended up making a hand-drawn, first-person adventure for Apple Arcade
"I’ve been working more hours than I would ever encourage other people too."
Interview
Nov 4th, 2020
HoloVista developer Aconite on why "no game is worth anyone's mental or physical health"
We speak to lead producer Meredith Hall as well as co-directors Star St. Germain and Nadya Lev