PGC London 2020
Article Types
- All [99]
- Feature [1]
- Comment & Opinion [4]
- Interview [34]
- News [60]
News
Jan 24th, 2020
Biggest Pocket Gamer Connects ever welcomed c.2,500 attendees to London this month
News
Jan 21st, 2020
What game developers can do to help the environment
Sam Barratt, chief of education and youth at UN Environment, explains how we can help
News
Jan 21st, 2020
How to make the right art for your hypercasual game
Rollic creative director Inci Alper gives a crash course in hypercasual art
News
Jan 21st, 2020
Riot Forge on how to find your own unique identity as a studio
Head of studio Leanne Loombe talks finding your own path in the development world
News
Jan 21st, 2020
Kwalee on what exactly makes a hypercasual game
Head of publishing Simon Prytherch on building a game for the fastest-growing genre
News
Jan 21st, 2020
Good Job Games has the highest amount of video ad share on the App Store
Mobile Action's Aykut Karaalioglu shared details during PGC London
News
Jan 20th, 2020
Avid.ly on why user acquisition and monetisation need to go "hand in hand" for product success
News
Jan 20th, 2020
Quicksave on the good, the bad, and the future on instant gaming
CEO Elina Arponen talks download sizes, messenger bots, and a lack of market data