Events
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
LA Games Conference 2024 | North America | May 6th |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Featured Comments & Opinions
Mobile Mavens: What's the state of play for the MENA region?
Our Mavens share their thoughts on MENA market opportunities and offer advice for those doing business in the region
Nifty Craft founder Vince Ghossoub on making a card battler MMO and growth in the MENA region
"Nifty Craft utilises state of the art technology and is innovating in-game design, what more can I ask for"
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
Latest Comments & Opinions
Flashback Friday: David Helgason on Unity's ability to 'give indies nuclear weapons'
All roads lead to Amsterdam
How to monetize your users without alienating them
AerServ CEO Josh Speyer on maintaining a dialogue
Player Research's Graham McAllister on why you need to hone UX before spending on UA
What to expect at PGC San Francisco 2015
In the year mobile game spending eclipses consoles, it's even starting to show at E3
This year's show smashed mobile records, but we still have a ways to go.
Is your portfolio diversified against brand and celebrity market saturation, asks TinyCo's Jeremy Horn?
What to expect at PGC San Francisco 2015
Three reasons why focusing too much on user acquisition is a costly mistake
Appsaholic's Zach Redler says look wider
You need to match brand and game quality, says Hitcents' Macy Mills
What to expect at PGC San Francisco 2015
How educational games moved from snake oil to being research proven
Gonzalo Frasca on the sector's learnings
Why Helsinki start-up Futureplay is going ad-first but not ad-only
Jami Laes on combining ad revenues with IAP
How YeahMobi's Mobile Native Ads Platform helped more than double Emoji Keyboard's revenue
More revenue, better product
The 4 marketing trends shaking up the Korean mobile games market
Mature market is getting more competitive says Nasmedia
Why the immediate success of Fallout Shelter can't be sustained
Our Monetisation Mavens think long-term
Our most active Runeblade players are clocking 100 sessions daily, says Apple Watch dev
Aki Jarvilehto is amazed
Seriously's Phil Hickey on the new ways of marketing mobile games
What to expect at PG Connects San Francisco 2015
Two months on, our Wearable Mavens debate if Apple Watch has a killer app?
Or does lack of battery life trump all