Launch
Article Types
- All [214]
- Data & Research [1]
- Feature [2]
- Mobile Mavens [2]
- Special Report [2]
- Interview [6]
- Comment & Opinion [7]
- News [194]
Interview
Mar 29th, 2022
Fortis: "None of this is disruptive until we release a game that causes a response. Until then, we’re just words on a page"
Interview
Apr 8th, 2021
Why Small Giant followed up its $1 billion hit Empires & Puzzles with Puzzle Combat
Comment & Opinion
Dec 18th, 2018
How to predict mobile game launch week installs
A deep dive into calculating key factors that affect downloads on release
as
Interview
May 17th, 2018
How NadiaSoft plans to mix Eastern and Western influencers for global appeal
The new IP will feature an array of gods and heroes from Greece, China and more
Interview
Apr 26th, 2018
Why mobile game consultancy group DOD Media is moving into legacy publishing
as
Comment & Opinion
Sep 5th, 2017
How to launch your mobile game in India
Jitesh Bisht, Head of Tappx India, dishes out some sage advice
Comment & Opinion
May 25th, 2017
The successes, mistakes and lessons from launching Diggy's Adventure on mobile
Pixel Federation's Matej Lancaric breaks down how the studio took its game to market
Interview
Apr 26th, 2016
PlayRaven CEO Lasse Seppänen on being bold and trying new things in the mobile strategy genre
1