Licensing
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Interview
Oct 29th, 2020
Kongregate's Tammy Levy on licensing, partnering with Nickelodeon and launching TMNT: Mutant Madness
"There are many hero-focused games on the market, so we wanted to make ours stand out"
Interview
Jun 27th, 2019
Game of Thrones gets another mobile game spin-off with Behaviour Interactive's Beyond the Wall
Interview
May 3rd, 2019
NBCUniversal's Chris Heatherly: "We don’t want to be a movie games company, we want to be a games company"
Interview
Jul 3rd, 2018
How Finnish studio Koukoi Games is leveraging Hollywood licenses and its own original IP to find success
as
Interview
Apr 20th, 2018
How Mech Mocha culturalised Halfbrick’s hit mobile game Jetpack Joyride for India
CEO Arpita Kapoor tells us what's changed in the title to suit the local market
Interview
Dec 20th, 2017
A successful spell: How Jam City earned a deal with Harry Potter for Hogwarts Mystery
Head of marketing Andrew Green discusses its plans for the huge licence
Interview
Sep 15th, 2017
More shooting, fewer discussions: SPYR Games on bringing Star Trek to its MMO Pocket Starships
Creator Lars Koschin discusses the task of merging two universes together
Interview
Jul 21st, 2017
"As opposed to adapt, the word expand is better": Skybound's Dan Murray talks video game franchises
Interview
Apr 26th, 2017
How Glu Mobile designed MLB Tap Sports Baseball 2017 for accessibility and depth
Interview
Dec 23rd, 2016
CtrlMovie on taking their award-winning interactive film from your phone to the big screen
Interview
Oct 19th, 2016
Four companies, five cartoons, one game: the making of Animation Throwdown: The Quest for Cards
Interview
Oct 6th, 2015