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Hearthstone hits 100 million users as mobile revenue reportedly passes $660m
Blizzard’s Warcraft card game spinoff hits the milestone over four years after launch
Castle Clash charges past worldwide revenue of over $550 million
Three quarters of the strategy game's audience is playing and paying through Google Play
Newzoo's drops 2018 global games industry revenue forecast by $3 billion
Mobile dip by $8bn, PC and console forecasts lower overall decline
Ubisoft's Yves Guillemot: Asia mobile segment "growing significantly"
Digital and back catalogue drive French firm's H1 18/19 financials
Animoca Brands Q3 revenue rises 283 per cent year-over-year following Crazy success
Dragalia Lost is making four times the revenue per download of Fire Emblem Heroes in Japan
Nintendo’s action RPG has brought in $28 million over its first month
Marvel Strike Force has earned over $55 million worldwide
To date, FoxNext’s superhero RPG has been downloaded over 13.7 million times
Alto’s Odyssey earns $1 million in its first eight months
Odyssey earned its first million faster than predecessor Alto’s Adventure
GameAnalytics: Fewer than 15% of games retain a third of their players after day one
Analysis firm's latest benchmarking report shows a "winner-takes-all" space
Monster Strike and Puzzle & Dragons have grossed more than $7 billion each
More than five years later, Mixi’s game is still experiencing revenue growth
Hyper-casual games publisher Playgendary's IAP revenue shot up 57 per cent during Q3 2018
Bowmasters and Tank Stars bring Playgendary its best quarter yet for revenue and downloads
Candy Crush Friends Saga swipes 10 million downloads in its first week
But King’s sweet puzzling franchise is continuing to trend downwards
Marketing analytics firm AppsFlyer soars past $100 million in annual recurring revenue
Mobile attribution and analytics company is reporting 100 per cent growth every 12 months