Australia
Article Types
- All [120]
- Hall of Fame [1]
- Comment & Opinion [2]
- Feature [8]
- Job News [11]
- Interview [13]
- News [85]
News
Nov 10th, 2020
PGC Digital: "A publisher is crucial to the process," says hypercasual studio Spunge Games' Mark Fludder
Comment was made during a Fireside Chat on the differences between casual and hypercasul
as
News
Sep 23rd, 2020
Melbourne International Games Week starts 3 October with a host of online content
News
Aug 17th, 2020
Playrix soft-launches match-three puzzler Farmscapes
New mobile title is available across Canada, Australia and the UK
as
News
Jul 20th, 2020
NetEase soft-launches The Lord of the Rings: Rise to War
"First regional beta test" available in Australia and the Philippines
Interview
Mar 27th, 2020
Live and Kicking: Seven years on, Dumb Ways to Die has turned from a marketing campaign to a standalone business
"360 million downloads across all our games and still counting"
Interview
Mar 2nd, 2020
Women in Gaming: Rooster Teeth’s Alanah Pearce on making the leap from Australian to US games media
"I wrote a paragraph in this old diary saying I was going to move to San Francisco and work for IGN"
Interview
Feb 19th, 2020
Indie Spotlight: Panda Arcade studio manager Alicia Jakovich on why the middle ground can be beneficial
"You can enjoy making games and make a moderately good living out of it."
News
Feb 12th, 2020
Update: Lockwood Publishing raises $20,000 via Avakin Life to help aid Australia bushfires
News
Jan 30th, 2020
House House to donate at least 1% of its profits to Australia's Indigenous groups
Interview
Jan 8th, 2020
Studio Zero creative director William Mesilane on wanting to create "stories that subvert the genre"
"I want to make smaller-scale games that tell more meaningful stories that subvert the genre"