Apple Arcade
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The Pathless: From Abzû to Apple Arcade headliner to launch
Giant Squid founder and creative director Matt Nava details the four-year journey

How John Evelyn ended up making a hand-drawn, first-person adventure for Apple Arcade
"I’ve been working more hours than I would ever encourage other people too."

How Mega Man inspired Apple Arcade title Fallen Knight
"To be honest, we greatly underestimated the amount of work needed to be done."

Apple Arcade is a "welcome alternative to the free-to-play title", says Sega Hardlight's Neall Jones
Sonic Racing and ChuChu Rocket both launched with Apple Arcade

How Apple Arcade helped Grindstone find an audience
"We got reviews on nearly every major site, print magazines and newspapers"

How a Global Game Jam lead to the creation of The Lullaby of Life on Apple Arcade
"We had no experience of building a game that could be played on different devices"