Apple Arcade
Article Types
- All [135]
- Job News [1]
- Hot Five [1]
- Mobile Mavens [4]
- Feature [9]
- Comment & Opinion [11]
- News [48]
- Interview [61]
News
Feb 9th, 2021
PGC Digital: Understanding player motivation
"I think the future of audience demographics is going to rely more on personality"
Interview
Feb 3rd, 2021
How Apple Arcade's Secret Oops started life as a PlayLink game for PlayStation
Interview
Jan 28th, 2021
Bringing Breath of the Wild-inspired Oceanhorn 2 to Nintendo Switch
"I will always remember the nice email we got from Nintendo"
Interview
Jan 21st, 2021
Inspired by Jet Set Radio, Apple Arcade racer Warp Drive brought composer Hideki Naganuma onboard
Interview
Jan 15th, 2021
How Apple 'featuring' helped The First Tree rival sales to PS4 and Xbox One on iOS
"Having a powerful ending can help people look past the flaws so much easier"
Interview
Nov 25th, 2020
The Pathless: From Abzû to Apple Arcade headliner to launch
Giant Squid founder and creative director Matt Nava details the four-year journey
Interview
Nov 25th, 2020
How John Evelyn ended up making a hand-drawn, first-person adventure for Apple Arcade
"I’ve been working more hours than I would ever encourage other people too."